Quick Post-Launch Update & Hotfix (Lol)



First off: thank you all for the absolute influx of feedback and eyes on my dreadful works (as well as the wonderful efforts of the goobers who follow me, hook-line-and-sinker, into this pit I have begun to dig beneath our very feet). Everything helps.
If you've liked the experience so far, leave comments, rate it, share it with others, feedback is what is needed to make this project flourish.

Secondly: Gonna be pushing a hotfix in a little bit (it's currently shortly after 3 AM in my timezone so uhhhh yeah...) in the form of Version 0.5.1 which will fix a hitch a few folks noticed (I may or may not have forgotten an auto-scroll tag for a single line of dialogue lmao) as well as a few small typos. I was fucking BLITZING through writing a lot of this, it's very much first-and-a-half draft at this point which... yeah. It kinda shows... sorry lmao. Deadlines are tough but necessary!

Unfortunate part about that is it will invalidate the saves for the web version. Sorry y'all. Just means you gotta choose some alternative dialogue options this time! (Also all the visual assets and sound effect should load correctly now so it's up to relative par with the PC/Linux and Mac versions \o/)

I'll have a more in-depth write up in a few days about the future of the VN, right now I'm just... trying to collect my thoughts. I've been INUNDATED.

And exhausted. May or may not have crunched myself to the point of near-collapse via a few 12-hour work sessions to get this done. Woopsie-doodle, go beat me with hammers or something.


See you on the flipside.

Get CurtainCall (ACT 1 OUT NOW)

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