NEVERDREAM
beyond the stars...we await you
It is the year 2798.
Somebody has left a box on your doorstep.
What's inside will change you.
Or have you already changed?
NEVERDREAM is a short visual novel about an android being 'gifted' emotions and trying to figure out what that entails, all while losing themselves in a video game, the first one they've ever played.
- 18k~ word count.
- 45 min. - 1 hour playtime.
- (Slightly) branching paths.
- A single ending. You can't change what's already happened.
Team:
- Red McCloud (she/they) (@the_pseudoverse): Narrative Lead, Designer, Artist
- Rudy Flagg (she/they): Lead Artist, Lead Composer
- 'AH' (he/she): Secondary Composer
- Cheyenne Nick (he/him) (@evilvillain1231): SFX
All assets not created directly for the project are CC0-licensed or otherwise stock, with rights reserved to their respective owners.
Content Warning:
Written descriptions of light gore, mental anguish, allusions to/vague references of transphobia, vague references of self-harm, hand-holding, and a single Fuck word.
Made for and runner-up in the Menhera VN Jam
If this VN is well-received enough, who knows what could happen next?
0.9.1 Patch Changes:
- Fixed small formatting bug that might have caused issues for some folks playing it on web.
- Fixed like three glaringly obvious typos (oops!).
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (11 total ratings) |
Author | Red McCloud |
Genre | Visual Novel, Interactive Fiction |
Made with | Ren'Py |
Tags | Dating Sim, LGBT, LGBTQIA, Meaningful Choices, Narrative, Pixel Art, Short, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Download
Development log
- NEVERDREAM ALBEDO79 days ago
- I see.89 days ago
Comments
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this was sweet, very striking visuals! gonna be thinking about videos games tonight....
usually im not a big fan of boxed in choices where they still let you pick them but you don't progress, but I think Navarro and I were alike in that regard XD very funny to think of her looping the exchanges before finally giving up on it, haha.
hope she has fun with Astrid :]
(also, as a side note, is it intended that the alt main menu isn't used? went snooping around the files, but couldn't seem to get it!)That main menu was for something I ended up cutting.
Something that may or may not be returning in the post-jam Albedo edition.
Anyhow, glad you enjoyed this little visual novel of ours!!
ooh, exciting! looking forward to what you've planned for the future 👀
So many thoughts about this. A truly wonderful work of art- one of the best visual novels I've ever read. Everything about it is beautiful from the gui, to writing, to characters. It really is so beautiful. And I felt that feeling of doom when the main character made a certain realization. I'm just blown away. Wow
This VN is simply marvelous from start to finish~ The well-structured and well-paced story, the thoughtful character writing, the lovingly detailed visuals, the use of silence and music alike in the sound design as the events of the VN called for each—absolutely excellent across the board, heheheh~
I'm truly very impressed with this VN! I'll definitely be keeping an eye out for your future work~
This was so well made!!! I enjoyed the character aspects and the prose a lot obviously, the slow reveal of what was going on and the in medias res beginning, but I'm a huge fan of meta narratives and that's what really made this click for me, you nailed that extremely well for a short game, and I'd love to see more!!
The story is very very epic, everything gets very very meta!! liked a lot that aspect of the story (i was amused with a lot of parts in the story but i will reserve those for not spoiling anyone tee-hee
but the part ofdevelopment team commenting on the code the scarcity of budget was very funny) and the world(and the inside world) build inside the VN; left me wanting more!! i encountered little details while playing it: when you are talking to certain entities (by example: the one talking in back of your plastic head ) the small menu at the bottom disappears and sometimes i didnt give proper attention to some dialogue and wanted to go back to re read it but the option appears after that scene so i just lost some dialogue :(. but besides that everything is very epic, congrats on a very cool vn! i wish on the future the game relies more on art assets ressembling fantasy 80's games :B